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Do you play to win? b) Good play isn’t a win/lose kind of thing

Player characters are:

b) expected to work together; but major conflicts might erupt but you’ll patch them up given some time The GM’s role is:

a) The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction.

The players’ roles are…

b) …to set goals for their characters, and pursue them proactively

Doing the smartest thing for your character’s survival…

a) …is what a good player does.

The GM’s role to the rules is…

b) …ignore them when they conflict with what would be good for the story After many sessions of play, during one session, a player decides to have her character side with an enemy. This is… b) …where the character becomes an NPC, right away or fairly soon. A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that… d) …isn’t really that important other than it makes for an interesting scene- pretty much anyone can come up with details.

In order to really have fun with this game, the rulebook is something that…

d) …everyone at least should know the basics of the rules.

This game runs best when the players take time to create characters that are…

c) …given strong motivations and an immediate problem or crisis d) …tied into the other characters as (allies) (enemies) (as either)